Blog Archives

When a Build Choice is Not Really a Choice [#ESO]


One of the blogs I follow is For The Record (FTR), which is run by a gamer named SilentStalker (SS) who covers World of Tanks (WoT) news. SS recently posted his take on Elder Scrolls Online (ESO). There were a

Posted in Camelot Unchained, Elder Scrolls Online, Game Design, PVE, PVP, RIFT, Sage / Sorcerer, World of Warcraft

How Ready are You for WildStar?


We’re less than a month away from the most anticipated MMORPG launch since Guild Wars 2. WildStar! As I wrote earlier this year, WildStar game developer Carbine has thoughtfully diverged from traditional combat mechanics. They’ve been savvy about taking the

Posted in Elder Scrolls Online, Guild Wars 2, PVE, PVP, RIFT, SWTOR, Warhammer Online, WildStar, World of Tanks

Per-Player Revenue (ARPU) for MMOs


Yesterday SuperData Research posted the monthly ARPU (Average Revenue Per User) for 10 major MMO free-to-play (F2P) titles. It’s a fascinating article. What jumps out to me is that the ARPU’s are significantly less than a monthly subscription of $15

Posted in Business Analysis, Guild Wars 2, League of Legends, World of Tanks

You Tell Me: Is Elder Scrolls Online Must-Play, Should-Play, or Pass?


I lasted all of one hour, if that, in the Elder Scrolls Online (ESO) Beta. Simply put, I disliked the UI, I didn’t like the feel of the combat, and the experience seemed disconnected from other players. It was the

Posted in Elder Scrolls Online, Game Design, Guild Wars 2, PVP, WildStar, World of Tanks

What is the One Thing You’d Change in Your Favorite MMO?


What is the one thing you’d change in your favorite MMO? Here’s my take for 2 excellent games I played over the past year: World of Tanks (WoT) and Guild Wars 2 (GW2). What I’d change in World of Tanks I’d

Posted in Game Design, Guild Wars 2, PVP, WildStar, World of Tanks
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