Blog Archives

Why PVE Content Shouldn’t Be a Coral Reef


Thanks to the rich analytics I have for this blog, I can see where traffic originates from. For my previous article on the two issues plaguing game developers, I found the following take by Zennia on the Old Timer’s Guild forums:

Posted in Business Analysis, Game Design, Guild Wars 2, PVE, World of Warcraft

The Two Big Issues Plaguing MMORPG Game Developers


Here are the two most common, critical issues of game developers in the MMORPG space: They’re unable to contain scope and go “big game hunting” They’re lagging behind broader industry trends I’m going to unpack these in detail. The good

Posted in Business Analysis, Camelot Unchained, Game Design, League of Legends, PVE, PVP, RIFT, SWTOR, Warhammer Online, World of Tanks, World of Warcraft

My Perspective on Foundation Principles 2 Through 4 for Camelot Unchained


You’ve probably heard that former Mythic studio head Mark Jacobs is back in the saddle again. He is laying the groundwork for an MMORPG called “Camelot Unchained” (CU) that will be funded via Kickstarter. Jacobs has been a significant player

Posted in Business Analysis, Camelot Unchained, Elder Scrolls Online, Game Design, PVP, World of Warcraft

YouTube Monetization for Guild Wars 2 is a Non-Issue – TaugVlog Ep. 7


What Happened The following thread, regarding monetizing GW2 videos on YouTube, created a huge uproar in the community: https://forum-en.guildwars2.com/forum/support/account/Policy-for-posting-videos-on-Youtube-others/ An ArenaNet employee wrote: You cannot use the monetization system for YouTube or other services. In order words, you cannot make

Posted in Business Analysis, Guild Wars 2, Video, Vlog

Initial Thoughts on SWTOR’s F2P Model – TaugVlog Ep. 4


I share my initial feedback on the planned F2P model for SWTOR, based on the FAQs and the subscription-vs-free comparison chart provided by BioWare: http://www.swtor.com/free/features http://www.swtor.com/support/helpcenter/6449 This is a huge transition for SWTOR, BioWare, and EA, so hopefully they get

Posted in Business Analysis, Game Design, PVE, SWTOR, Video, Vlog
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