Blog Archives

Is Stunlocking Possible in Guild Wars 2?


In this video, I discuss the situations in which “stunlocking” is possible in GW2. For the purposes of this discussion, I use the term “stunlock” to mean any control-oriented CC that causes the target to lose the ability to take

Posted in Game Design, Guild Wars 2, PVP, Video, Warrior

Initial Thoughts on SWTOR’s F2P Model – TaugVlog Ep. 4


I share my initial feedback on the planned F2P model for SWTOR, based on the FAQs and the subscription-vs-free comparison chart provided by BioWare: http://www.swtor.com/free/features http://www.swtor.com/support/helpcenter/6449 This is a huge transition for SWTOR, BioWare, and EA, so hopefully they get

Posted in Business Analysis, Game Design, PVE, SWTOR, Video, Vlog

Top 5 PVP Design Flaws – TaugVlog Ep. 3


I discuss my top 5 design flaws for PVP combat of MMORPGs. In reverse order, they are…drum roll please… #5: 50% healing debuffs E.g. Mortal Strike for pre-Cataclysm Arms Warrior in WoW. When 50% healing debuffs are part of a

Posted in Game Design, PVP, RIFT, SWTOR, Video, Vlog, Warhammer Online, World of Warcraft

Understanding the Revive and Finish Mechanic for Downed Players in Guild Wars 2


I discuss tips for reviving or finishing a “downed” player in Guild Wars 2, using gameplay footage from 5v5 tournament matches with my Warrior. When a player’s HP bar reaches 0, they drop into a “downed” state, where they can

Posted in Guide, Guild Wars 2, PVP, Video, Warrior

Guild Wars 2 Mesmer PVP Video: 1st Look


I discuss the mechanics for the Mesmer class in Guild Wars 2, based on trying the class in sPvP for the first time in BWE3. Mesmer is an unusual archetype and from what players have told me, there is a

Posted in Guild Wars 2, Mesmer, PVP, Video
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