I discuss my top 5 design flaws for PVP combat of MMORPGs. In reverse order, they are…drum roll please… #5: 50% healing debuffs E.g. Mortal Strike for pre-Cataclysm Arms Warrior in WoW. When 50% healing debuffs are part of a…
I discuss my top 5 design flaws for PVP combat of MMORPGs. In reverse order, they are…drum roll please… #5: 50% healing debuffs E.g. Mortal Strike for pre-Cataclysm Arms Warrior in WoW. When 50% healing debuffs are part of a…
Let’s review what we’ve seen in recent years. In 2008, we witnessed the failure of 2 hugely-hyped titles: Warhammer Online and Age of Conan. Mythic cut 4 of the 6 capital cities and 4 of the 24 classes just before…
Today’s video contains my solution for re-designing Rogue classes in MMORPGs so that they are viable in sustained PVP combat. Rogues across games tend to do well in 1v1 and small-scale combat, but where Rogues fall down from a mechanics…
Back in January 2010, I predicted that Social Gaming may kill the traditional MMORPG industry. This was after the spectacular failures of two huge IPs that launched in late 2008: Warhammer Online (WAR) Age of Conan (AoC) The developers for…
While skimming through SWTOR PVP links on Google, I noticed that: One writer described SWTOR’s approach for making tanks relevant in PVP as novel Another writer recognized that SWTOR’s PVP design for tanks is a copy of what Warhammer Online…