Blog Archives

GDC as a Bellweather: the Gaming Industry is Shifting Towards F2P and Cross-Platform


The Game Developers Conference is the world’s largest and longest-running professionals-only game industry event. As the target audience is not the gaming public, the focus and feel of GDC is very different from other recent conferences that we attended, such

Posted in Aion, Allods Online, Business Analysis, Guild Wars 2, LOTRO, RIFT, SWTOR, World of Warcraft

Taugrim Daily #3: My Solution for Making Rogues Viable for Sustained PVP Combat


Today’s video contains my solution for re-designing Rogue classes in MMORPGs so that they are viable in sustained PVP combat. Rogues across games tend to do well in 1v1 and small-scale combat, but where Rogues fall down from a mechanics

Posted in Guild Wars 2, PVP, RIFT, Rogue, SWTOR, Warhammer Online, World of Warcraft

Taugrim Talks SWTOR: Episode 1: Pre-Launch Thoughts and Q&A


Today I launched the first “show” on my TwitchTV channel. Here is the link to the recorded broadcast: In this episode, we cover: The most frequently asked questions for me from Beta Schwag & Giveaway announcement Live Q&A and discussion

Posted in Livestream, RIFT, SWTOR, World of Warcraft

2011 = Bounceback Year for the MMORPG Industry


Back in January 2010, I predicted that Social Gaming may kill the traditional MMORPG industry. This was after the spectacular failures of two huge IPs that launched in late 2008: Warhammer Online (WAR) Age of Conan (AoC) The developers for

Posted in Aion, Allods Online, Business Analysis, PVP, RIFT, SWTOR, Warhammer Online, World of Warcraft

SWTOR is Copying WAR’s PVP Tanking Mechanics


While skimming through SWTOR PVP links on Google, I noticed that: One writer described SWTOR’s approach for making tanks relevant in PVP as novel Another writer recognized that SWTOR’s PVP design for tanks is a copy of what Warhammer Online

Posted in Guild Wars 2, RIFT, SWTOR, Warhammer Online, World of Warcraft
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