Blog Archives

WTF Happened to SWTOR – TaugVlog Ep. 2


The big news for SWTOR this week was the 2nd round of layoffs at BioWare and the exit of Executive Producer Rich Vogel. I break down what’s happened to SWTOR from a business perspective and the gamer’s perspective since the

Posted in Business Analysis, Game Design, League of Legends, SWTOR, Video, Vlog

Mesmer Wins the BWE3 Viewer Poll – TaugVlog Ep. 1


We have a winner! Mesmer is the class that the most people want to see me play in GW2 BWE3, per the informal Twitter poll I ran over the weekend: http://docs.google.com/spreadsheet/ccc?key=0Ai1ixFtN01H8dGQ0YkNCLW5ZVjlpVktGLTdfV0pvcXc#gid=0 I looked at the Mesmer talent calculator to theorycraft

Posted in Game Design, Guild Wars 2, Mesmer, PVP, Video, Vlog

The Business Models for MMORPGs Must Evolve


Let’s review what we’ve seen in recent years. In 2008, we witnessed the failure of 2 hugely-hyped titles: Warhammer Online and Age of Conan. Mythic cut 4 of the 6 capital cities and 4 of the 24 classes just before

Posted in Aion, Allods Online, Business Analysis, Game Design, Guild Wars 2, League of Legends, PVE, RIFT, SWTOR, Warhammer Online, World of Warcraft

SWTOR Has Repeated RIFT’s Mistakes in Endgame PVP


It’s been a few weeks since I last posted, as I’ve been busy with corporate work and leveling up my Gunslinger to 50. I just played my 83rd warzone at level 50 on my Gunslinger, and I wanted to share

Posted in Commando / Mercenary, Game Design, Guardian / Juggernaut, Gunslinger / Sniper, PVP, RIFT, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

Why Games Should Scale Horizontally Instead of Vertically


“Vertical scaling” is the de facto way that most MMORPGs are designed: gamers level a character up to max level, then they grind out tiers of gear in PVE or PVP. And if you roll another character, you repeat the

Posted in Game Design, PVP, Video
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