Blog Archives

With reluctance and naivety, I’m recommending Archeage Unchained


(this article is not sponsored or endorsed by any official person or company) Ever an interesting time for the MMO-verse, I’ll be jumping out of the shadows for a quick heads up in regards to another new old release due

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Posted in ArcheAge, Business Analysis, Game Design

Summary for the WN8 Rating System for World of Tanks


2019/07/04: My (i.e. Taugrim’s) comments are in italics throughout this post. I’m posting a copy of the “WN8 Summary” page that used to exist on http://wiki.wnefficiency.net/. It looks like that domain is no longer around. I take no credit for WN8

Posted in World of Tanks

Is It Worth Your Time to Alpha Test?


Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to

Posted in Aion, Allods Online, Armored Warfare, Camelot Unchained, Game Design, Guild Wars 2, League of Legends, PVE, PVP, RIFT, SWTOR, Warhammer Online, WildStar, World of Tanks, World of Warcraft

Unicum Guide to Light Tanks


Light tanks have the highest “skill cap” of any class in World of Tanks (WoT), as they are fragile, possess relatively weak guns, and have enough mobility to get the driver into trouble. In this in-depth guide, we review common

Posted in Guide, Light Tank, PVP, Video, World of Tanks

Thoughts on Legion & Stormblood – Ability Pruning & More


The Ugly So far this year has been an unsurprising one for MMOs, nothing new has flabbergasted us, yet all the oldies have only gotten better. There are two games I’d like to focus on today. Ageing like a fine

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Posted in Content, Game, Game Design, PVP, World of Warcraft
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