Blog Archives

Unicum Guide to Light Tanks


Light tanks have the highest “skill cap” of any class in World of Tanks (WoT), as they are fragile, possess relatively weak guns, and have enough mobility to get the driver into trouble. In this in-depth guide, we review common

Posted in Guide, Light Tank, PVP, Video, World of Tanks

Thoughts on Legion & Stormblood – Ability Pruning & More


The Ugly So far this year has been an unsurprising one for MMOs, nothing new has flabbergasted us, yet all the oldies have only gotten better. There are two games I’d like to focus on today. Ageing like a fine

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Posted in Content, Game, Game Design, PVP, World of Warcraft

Is Class Customization Going the Way of the Dinosaur?


In MMOs, on opposite ends of the spectrum you have two models for class design: Each class supports very high customization, where the player can invest in particular skill trees / talents / abilities to support their preferred playstyle and capabilities. E.g.

Posted in Game Design, PVP, RIFT, SWTOR, WildStar, World of Warcraft

Where the Heck I’ve Been


It occurred to me when looking at my recent (well, not really recent) blog posts that I pretty much disappeared from the face of the earth for the 2nd half of 2016 and didn’t address it here. We had some major

Posted in Armored Warfare, Blog Musings, Camelot Unchained, Game Design, World of Tanks

RIP Armored Warfare, Road to Unicum is Back


As you may have heard, game publisher Mail.Ru is pulling the plug on Armored Warfare (AW) game developer Obsidian Entertainment (OEI) and taking the development effort in-house. This is rather unfortunate, as I had a positive impression of OEI and

Posted in Armored Warfare, Game Design, PVP, World of Tanks
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